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Track prepares for 2014 season

By Bryce Romig

Track season is approaching quickly, and the track team is training hard to make sure they are at the top of their game for the 2014 season.  Practicing each day after school on the track, the team is hoping to win regionals this year.

“We practice six days a week with running drills and weight lifting. All of our field event participants stay after practice and do extra work on our event,” said junior long jumper Macy Plaiss.

With all of the missed school days due to snow, the track team suffered from missed conditioning.

“For distance this year it’s a lot harder to train due to all of the snow days,” said boy’s long distance coach Tim Korte.

Although snow days have made an impact on the team, they are working hard to make up for the lost days.

‘Trying to get our practices in is harder due to the weather. We try to run anywhere from 25-35 miles per week,” said long distance runner freshman Morgan Paul.

When asked about the team’s strengths, Korte shared that they have many great returning runners this year.

“However, our shot put and discus area are our weaknesses this year. We lost our state champion Cody Hamsley,” said Korte.

The team shared their many goals and accomplishments they wish to complete this season.

“We want to win conference sectionals and regionals.  We’ve only had one regional win ever,” said Korte.

Along with winning regionals, personal records are a main focus as well.

“Everyone is really trying for PR’s. We have a much smaller team this year, but we still want to win sectionals and regionals,”said Paul.

The boys track team’s first meet will be on March 27 against Silver Creek High School.

Girls track will have their first meet on April 11 in Corydon.

“We have a pretty strong team this year, including both sprinting and distance. I’m really looking forward to competing and bonding with my teammates,” said junior Gabrielle Rodriguez.

New Kickstarter game Chaosmos premiers at Gen Con Indy

Marketer Sam Vest, in top hat, and game designer Joey Vigour, on the left, oversee a game test. Photo by Garland Noel
Marketer Sam Vest, in top hat, and game designer Joey Vigour, on the left, oversee a game test. Photo by Garland Noel

By Garland Noel

It’s the week after Gen Con, the largest annual consumer electronic, sci-fi, fantasy, adventure and hobby game convention in North America, and I am hyped. With all the deserving new projects that were presented it’s hard to pick a favorite, but the one thing I think deserves some recognition is the first game test we did that day. Chaosmos.

Designed by Joey Vigour and marketed by Sam Vest, this kickstarter project was a joy to play.  Playing is a whirlwind of bluffs, tricks, and sleight of hand, always trying to shield your intent. Although it was my first play-through I quickly found out the hard way that even though I could use brute force, a good opponent could use my headlong rush to divert attention from the game at hand. Out of the hour-long introduction we had, one thing rang truer than everything else in our play test: trust no one.  It’s like go-fish, poker, and chess with a side of deceit and back stabbing.

The idea behind Chaosmos is this — the universe is ending, so pick one of multiple aliens, find the ovoid , and remake the universe in your own twisted image. Have the ovoid at the end of the game and the victory is yours. Each alien has it’s own special abilities, weaknesses, and tactics, making the game even harder to predict, like a shell game on steroids. As the first turn ended I discovered quickly that every turn counts, each ticking down the game clock. At the end of a two-hour session I was surprised by how quickly time had passed and especially surprised by who won. In the end the player no one thought was a threat revealed the ovoid had been in her hand since turn one.

Keeping in mind that it was a play test, gamers should look forward to highly detailed miniatures, a huge item count,  and an amazing game to infuriate their friends. This will be a hit with anyone who enjoys gaming and even some who don’t.

After the con was over and everyone had left, I still want to play again. From the cool stylized miniatures to the compelling drama this game hit a homerun with my game group and I can’t wait for the Nov. 15 kickoff. Pretty good for an 8 a.m. play testing.